In this lesson, I will show you how to make your sprite dance to the beat. Moreover, I will show you how to create a Hip-Pop music loop that will play when our dancer dance. Let's start hip-popping!
View the PDF version of this lesson HERE.
Download and open the sample project HERE.
Step 1: Dancing and Popping
Open project “dance”. Select sprite “dancer1” and click “Sound” button.
Drag “play sound pop” block and drop it under “next costume” block. Now click to play.
Step 2: Hip-Popping
Fun, huh? But try listening to it for 5 minutes – it gets a bit boring. One can only take this much “popping”. This calls for a twist to the music clip. Let’s fancy it up! Go to Sounds Tab, and click “Import” button. When “Import Sound” window opens, click “Sounds” button and then select “Music Loops” folder.
Click each clip to listen to the demo. “DrumMachine”, “HipHop”, and “HumanBeatbox1” are among my favorites. So I think they are cool enough for our first loop. Import all three. Delete the less interesting “Pop”. Now the Sounds editor for sprite “hip-pop” should now look like this.
Go back to Scripts Tab. First drag a “forever” block from Control Tool Box and drop in anywhere in the editing box. Then drag a “play sound _____ until done” block and drop it inside the “forever” block. Drag two other “play sound ______ until done” blocks and drop it under first “play sound _____ done” block. Select sound for each block to your liking. Double click this combo block to test.
Step 3: Wrapping it up
Remove the “play sound pop“ block from the motion combo block. Then add a “when clicked” on top of the music combo block.
Download the result project HERE.
View the PDF version of this lesson HERE.
TIME FOR MY ICED TEA BREAK. SEE YOU NEXT LESSON.
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