Shall We Learn?

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Shall We Learn?

2D Grid Drawer

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I'd like to share a Scratch project, 2D Grid Drawer. This is a simple project but is very helpful to demonstrate graphing equations. The default granularity is 20 (in Scratch coordinate system). It can be changed by changing the "add" variable of the "pen" sprite. After changing the "add" value, just click the green flag to redraw.


The cool thing about this project is that you can capture the grid on the stage and turn it to the stage background. Once a stage has such grid background, you can add objects to the background using Scratch’s motion tools such as “go to x =? “ block.

To save the grid on the stage, right click the stage, and select “save picture of stage” from the pop-up menu and save it to a file.

To use this image as the background in a new project, just import it as the stage’s background (you can do so by opening the Stage sprite's background editor.

 


Here is a list of download links

grid drawer project - the project that draws the grid

20-granularity grid - empty project with 20-granularity grid background

40-granularity grid - empty project with 40-granularity grid background


Last Updated on Friday, 08 January 2010 14:01
 

Ice Cube Dance

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This is a simple project that demonstrate how to create the "edge bounce" effect. All three ice cubes have the same scripts but different starting location. They bounce off when they hit the edge of the cup. The cup is consisted of five sprites: left edge, right edge, bottom edge, top edge, and the color fill sprite. The color fill sprite is the complete cup image and it is sent to the last layer when the program starts. To download this project, click HERE. Merry Christmas and happy holidays!!

Last Updated on Saturday, 19 December 2009 06:55
 

Meet Thirsty: String Operator in Scratch

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In this post, we will learn to use the string and the list features in Scratch. In the spirit of Shall We Learn, I will show you in a project. This project is called I Am Thirsty. We will create a stick figure sprite as our main sprite; we will also a drink sprite. You can help this poor thirsty guy by moving the drink sprite to him with your mouse. Then we will create many drink sprite based on the first drink sprite.

First, create a new project and create a new sprite. If you don't know how to do this, I recommend reading at least the first four lessons of Scratch Programming available on this site.

Name this sprite Thirsty. Here is mine.

To demonstrate how to use the new string features in Scratch, let's create a variable to hold the result string of adding all the names of the drinks he has consumed.

Last Updated on Tuesday, 29 September 2009 14:08 Read more...
 
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